Again, gone to the devil, again

I’m not convinced that Diablo II wasn’t made for these times.

I started re-playing the original Diablo, thanks to the open source program Devilution, about three weeks ago. I made it all the way through and thought, what’s next? Do I re-play on a higher difficulty? And I did. But after two run-throughs, I was bored.

I then remembered that, in the box where my original Diablo game disk was, there was a two-CD case, containing my Diablo II disks, and, importantly, with the license code on the front.

Turns out that Blizzard will allow you to convert the old pre-download license code to a new modern license code that will allow you to play older games as fresh downloads. And that the Diablo II codebase still works on all Mac OS versions up to (and not including) Catalina. And that I still have one Mac running Mojave.

So I’m now about ten days into Diablo II. I’m partway through Act III, playing with an Amazon who’s pretty good with a bow and OK with a sword. I die a lot; I once had to spend all day getting killed over and over again in the Act II finale by Duriel before I wore him down enough to destroy him. (Amazons don’t do well against Duriel, but I beat him without hiring a mercenary, the old fashioned way: by dying a lot.)

And it’s amazing. The game ticks all the right boxes for my brain chemistry: sometimes exciting but basically mindless, never ending, just frustrating enough.

But I’m eager to get to the end of it. Because it turns out that in these days, while I have a lot of aggravation to get out, I also don’t have a lot of spare brain cycles. It would be nice to get those back.

Right after I go after Mephisto.

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